Filippo Maria Libardi

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MSc Artificial Intelligence • Utrecht University
Engineering solutions the world is missing

About Me

I'm an AI researcher and software engineer specializing in computer vision, deep learning, and graphics programming. My work bridges academic research with practical engineering, from developing neural networks for remote physiological monitoring to building custom game engines in DirectX and OpenGL.

Currently exploring procedural 3D generation and co-founding PecuHealth and ClusTEQ. My research has been published in academic venues, focusing on contactless health monitoring, NLP bias detection, and ethical AI systems.

Filippo Libardi

Current Roles

Co-founder driving AI products in health-tech and BIM innovation

PecuHealth

AI-powered dairy health platform predicting mastitis risk and optimizing herd productivity through unified farm data.

ClusTEQ

Next-generation BIM platform built on game-engine tech, delivering lag-free design, real-time collaboration, AI assistance, and advanced versioning.

Featured Projects

A selection of academic research and engineering work

PyTorch OpenCV Computer Vision

NrPPG-NNET

Master's thesis project: Deep learning approach for contactless heart rate monitoring via facial video analysis. End-to-end neural network for remote photoplethysmography.

Python dlib Face Recognition

FaceManager

Real-time face detection and tracking system for identity management. Implements state-of-the-art face recognition algorithms with efficient processing pipeline.

Python Machine Learning Information Retrieval

Multimedia Retrieval System

Content-based multimedia search engine using feature extraction and similarity metrics. Implements advanced indexing and query optimization techniques.

Unity C# Game AI

Hunting Game - AI Behaviors

3D hunting simulation demonstrating AI steering behaviors including seek, wander, evade, and leader-based flocking. Finite state machine implementation with coroutine-based state management.

DirectX 11 C++ Game Engine

Zombie Holocaust

Custom 3D game engine built from scratch using DirectX 11. Features include frame-based animation system, FMOD audio integration, collision detection, and dynamic difficulty scaling.

Hackathon Rapid Development Team Project

Bremen Hackathon 2019

48-hour collaborative software challenge building sign language recognition from video, with rapid prototyping and agile development under tight time constraints.

Academic Publications

Research contributions in AI, computer vision, and ethical computing

2021 Master's Thesis

NrPPG-NNET: An End to End Deep Learning Approach to Remote Heart Rate Estimation Through Spatial Temporal Representation

Filippo Maria Libardi

Utrecht University, November 2021

Deep learning approach to remote heart rate estimation using spatial-temporal representations. Novel methodology for contactless cardiovascular monitoring through computer vision, eliminating the need for traditional touch sensors.

2021 Research Paper

Visualising Language Bias Over Time Using Reddit Comment Data

Otto Mättas, Filippo Maria Libardi

Tallinn University of Technology, February 2021

Novel approach to language bias visualization through temporal analysis of large-scale Reddit datasets. Introduces methodology for collecting and analyzing bias scores from text corpora using word embeddings.

2020 Research Paper

The Rise of Decentralised Systems

Filippo Maria Libardi

April 2020

Examines decentralized systems as solutions to privacy policy challenges. Presents ethical dilemmas in modern computing and proposes decentralized architectures as ethically supportive alternatives.

Personal Projects

Recent personal work and GitHub activity

Skills & Technologies

Technical expertise across AI, graphics programming, and software engineering

AI & Machine Learning

PyTorch TensorFlow Computer Vision OpenCV NLTK Deep Learning Neural Networks NLP

Graphics Programming

DirectX 11 OpenGL Shaders (HLSL/GLSL) Custom Engines 3D Rendering Animation Systems

Game Development

Unity Unreal Engine C# (Unity) Game AI Physics Simulation SDL

Programming Languages

C++ Python C# JavaScript HLSL/GLSL

Tools & Frameworks

Git Visual Studio VS Code Jupyter FMOD

Research Interests

Procedural Generation Computer Vision Ethical AI 3D Shape Generation Embedded Systems

Get In Touch

Let's connect and discuss opportunities