One of the final year projects to showcase AI steering behaviours like seeking, fleeing and leader-based-flocking.
Realised using the Unity engine
Automated irrigation system, with programmable watering and LCD for user interaction.
Pop the bubbles before they pop you..
Took inpiration from the old Bubble Trouble and realised using SDL framework, the game features two playing mode.
Based on the old arcade game.
Realised using OpenGL and a lot of shader work.
FrameBuffer system and HDR algorithm have been implemented.